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Game Rules

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Normal Game
Long Campaign
Friendly Game
Bot Players

1. Normal game

The game consists of 3 parts:
  1. Base Territory
  2. Expansion
  3. Battle

Base Territory


The game first randomly draws a Base Territory for each player. These Base Territories do NOT border one another on the map. They are each worth 1000 points. Each Base Territory is indicated on the map with a 3-Towered Castle.

Expansion


Next, the players compete for the remaining empty territories. Each round begins with a Guess Question for all 3 players. The answer to these questions is always a positive whole number. The winner is the player who enters the answer closest to the right one.

If two answers are the correct, or are equidistant from the correct one, the player with the fastest answer is considered the winner. The winning player may then choose 2 territories, and the second-place winner may choose 1 (in that order). Players may only choose free territories that border their own empire. If there are none of those left, then the player may choose any free territory. Players get 200 points for every territory they take. This round lasts until all free territories are taken.

Battle


This portion of the game consists of 4 parts. From this point on, players try to conquer territories from one another (and win those points). This phase consists of four rounds, and every player has the chance to attack during each round. The order of attacks in the first three rounds is determined at random.

The Attacker and the attacked player (Defender) battle one another, while the third player follows the action.

The Attacker and the Defender are asked the same Multiple Choice Question:
  • The Defender wins if the Attacker does not get the correct answer, or does not respond
  • The Attacker winds if s/he gets the right answer and the Defender does not
  • If both Attacker and Defender get the right answer, the battle is decided by a Guess Question
If the Attacker wins, s/he gets the contested territory, while the Defender has the territory’s value deducted from her/his score. The attacker gets 400 points.

From this point on, that will be the value of this territory. The Defender gets a Defense Bonus of 100 points if s/he wins by answering the first question correctly.

When attacking a Base Territory, the Attacker must knock down all 3 Castle Towers on that territory. If the Defender wins the Battle, one Tower falls and the Battle continues for the Towers that are still standing. As soon as the Attacker loses, the attack ends.

If the Attacker knocks down the last Tower, s/he gets all of the Defender’s points and territories, and the Defender drops out of the game. When the Base Territory is attacked, the Towers that have already fallen do not need to be attacked again. Knocking down a Castle is worth an extra 1000 points, but if it gets taken by someone else, its value falls to 400 points.

In the last round of the Battle, the player with the most points attacks first, followed by the one with the second most points.

A draw is not possible because, if 2 or more players have the same amount of points at the end of the game , the final result will be decided with a Guess Question.

There are three types of wins in Triviador. The following chart lays out the win types, their definitions and the title grant to the player for achieving a particular win:



                                                                                                                
Win TypeDefinitionTitle
Narrow VictoryA win with less than half the territoryNoble Triviador
Glorious VictoryA win with more than half the territoryExalted Triviador
Full-Map VictoryA win with all the territoriesRoyal Triviador


Notes on Battles


Attacking a territory worth 200 points can bring a 600-point change in relative scores, and a 400-point territory can cancel out an 800-point difference.

Once in a while, there is an opportunity to attack a Castle that has already been destroyed, which awards 400 points to the winner, while 1000 points are deducted from the loser – hence this can mean a 1400-point change in relative scores.

If the point totals are very close during the final attack of the game, keep in mind that the Defender can get 100 points for successfully defending the territory.

2. Long campaign


The game consists of 4 parts:
  1. Base Territory
  2. Expansion
  3. Division of Free Territories
  4. Battle

Base Territory


Players first select a Base Territory. The Red Player selects first, the Blue Player second and the Green Player third. Colors are randomly assigned to the players. Base Territories cannot border one another and are each worth 1000 points.

Expansion


Players in turn select a neighboring territory, and occupy it if they correctly answer a Multiple Choice Question. These territories are worth 200 points each. This part consists of 6 rounds. For the sake of fairness, the order of play is different for every round.

Division of Free Territories


In each round, the three players must answer a Guess Question. The winner may choose a territory to occupy. These territories are worth 300 points each. This phase lasts until all free territories have been occupied.

Battle


The Attacker and the Defender are asked the same Multiple Choice Question:
  • The Defender wins if the Attacker does not get the correct answer, or does not respond
  • The Attacker wins if s/he gets the right answer and the Defender does not
  • If both Attacker and Defender get the right answer, the battle is decided by a Guess Question.
If the Attacker wins, s/he gets the contested territory, while the Defender has the territory’s value deducted from her/his score. The Defender loses the current point value of the territory. The value of the territory then goes up to 400 points and are given to the Attacker for occupying it.

If the Defender wins by getting the right answer, s/he gets a 100-point Defense Bonus. This Defense Bonus cannot be won by defeating the player.

There are two special situations that can arise during an attack: an Attack on a Base Territory and Castle Construction.
    Attack on a Base Territory:
    You may attack someone’s Base Territory if you have already occupied the territory immediately neighboring it.
    In order to win the Battle, the Attacker must knock down all three Towers of the Castle in the Base tTerritory (Note: there are three rounds in an attack on a Castle).
    If the Attacker loses, the attack ends, but the Attacker will not need to retake the Towers that have already been knocked down in a subsequent rounds.
    If a player’s Base Territory is occupied, that player drops out of the game, while the Attacker gets all of that player’s territories, and a point total equivalent to the value of those territories.
    Castle Construction:
    You can rebuild your knocked down Towers by clicking on your own Base Territory and correctly answering a Multiple Choice Question.
    If you answer the question correctly, all of your Castle's Towers will be rebuilt. You must have at least one standing Tower in order to rebuild the other two.
The Battle portion of the game consists of 6 rounds. For the sake of fairness, the order of play is different for each round. The winner is the player with the most points at the end.

3. Friendly game


Friendly games are no-stakes games that allow you to play the game and chat with friends in a stress free and amiable environment. Results of Friendly Games are not taken into account in the calculation of XP and have no effect on the "games-played" ranking. This feature is available from level 10.

Create a Friendly Game
  1. Click on the "START" button
  2. Click on "Create Friendly Game"
  3. Choose your opponents using the following options:
    1. Friend: Invite an opponent from your list of friends
    2. Bot: Play against a Bot
    3. Anybody: This is an open invitation to anybody that wants to join the game
  4. Select the rules of the game (Normal Game or Long Campaign)
  5. You can select Subjects by clicking on the Subject Icons The default is set to include ALL Subjects
  6. Click on the "Start" button
  7. Wait for your opponents to join the game
If you click on the "X" button you can delete your Friendly Game room.

4. Bot players


There are two kinds of Bot players: Substitution Bots and Non-Substitution Bots
    Substitute Bot Player:
    If a player leaves the game, a Bot will play instead of her/him. The results of the Bot player are taken into the account when calculating XP.
    Non-substitute bot player:
    If there aren't enough players on-line, a Bot player will join the game automatically after a certain amount of time.